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[Random Table] Reasons to go out adventuring

Started by tellius, January 20, 2012, 05:59:38 AM

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tellius

I don't know about your players, but my players sometimes need a gentle prod to go adventuring when starting a new campaign. Sometimes they just need a good plot hook to point them in the right direction. Since I am about to embark on a new campaign, I thought I would set the tone with some "Adventuring Reasons". The theory is, if they can't come up with their own shit, they'll have to roll on this attached table.

I knocked this up over the last couple days and with any luck someone will get a laugh and maybe an idea or two. Formatting directly into a forum post sucked balls, so I pdf'ed it.