TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: The Traveller on September 20, 2012, 07:26:57 AM

Title: 3D Dungeon design
Post by: The Traveller on September 20, 2012, 07:26:57 AM
I was just going over some open source stuff there and came across this (http://cgcookie.com/blender/2010/08/31/blender-intro-to-modeling/) basic Blender tutorial, featuring the very simple extrude tool. It occurred to me that this feature lends itself very handily to dungeon design in three dimensions, making them visually more interesting. Has anyone used or tried to use Blender for this or a related purpose?
Title: 3D Dungeon design
Post by: The Traveller on September 20, 2012, 08:12:57 AM
A quick googling turned up these also:

http://blenderartists.org/forum/showthread.php?151185-Random-level-generator-%280.3-for-Blender-2.49%29

http://pfunked.deviantart.com/art/Iso-Dungeon-Walls-Blender-137221115

There must be buckets more of them out there as well.
Title: 3D Dungeon design
Post by: Lynn on September 24, 2012, 10:48:27 AM
Those are nice dungeon wall bits, but not very efficient by themselves. The problem comes about when you have lots and lots of them. These are pretty nicely detailed, whereas your standard dungeon wall can have a simple texture (with a normal map for bumpy effects) to fill up the majority of your wall space.

Extruding usually works best too if you are extruding from a vector image, at least to begin with. You can always go back and convert the result into a polygon mesh if you want.
Title: 3D Dungeon design
Post by: The Traveller on September 25, 2012, 01:47:50 AM
Quote from: Lynn;585029Those are nice dungeon wall bits, but not very efficient by themselves. The problem comes about when you have lots and lots of them. These are pretty nicely detailed, whereas your standard dungeon wall can have a simple texture (with a normal map for bumpy effects) to fill up the majority of your wall space.

Extruding usually works best too if you are extruding from a vector image, at least to begin with. You can always go back and convert the result into a polygon mesh if you want.
I guess it depends on how elaborate you want it to be. No reason the two effects couldn't be combined. I don't understand what you mean about vector images, aren't the shapes in blender already vectors?
Title: 3D Dungeon design
Post by: Lynn on September 25, 2012, 03:18:54 AM
Quote from: The Traveller;585277I guess it depends on how elaborate you want it to be. No reason the two effects couldn't be combined. I don't understand what you mean about vector images, aren't the shapes in blender already vectors?

I havent touched Blender in a while - they could be. Many 3D programs can import both vector based images or raster images, and can use the result to extrude shapes of some sort: straight up polymeshes or some sort of spline based object (such as NURBs).