(https://i.postimg.cc/hv2K3SDF/planescape-logo.png)
For the last three years I've run a Planescape campaign through almost all of its modules. Now, after successfully finishing it, I want to look back and review these adventures, highlighting the pros and cons of each one, starting with the introductory one — "To Baator and Back".
https://vladar.bearblog.dev/planescape-review-to-baator-and-back/
Next one — a low-level investigation adventure set in Sigil.
https://vladar.bearblog.dev/planescape-review-the-eternal-boundary/
(https://i.postimg.cc/KvPqmNdX/the-eternal-boundary.jpg)
An introductory adventure of "The Great Modron March" anthology — "The March Begins".
https://vladar.bearblog.dev/planescape-review-the-march-begins/
(https://i.postimg.cc/P5rMpFhc/the-great-modron-march.jpg) (https://vladar.bearblog.dev/planescape-review-the-march-begins/)
A review of a level-agnostic adventure from "The Well of Worlds" anthology — "Love Letter".
https://vladar.bearblog.dev/planescape-review-love-letter/
(https://i.postimg.cc/YCYgmgnv/well-of-worlds.jpg) (https://vladar.bearblog.dev/planescape-review-love-letter/)
One of the best one-shots from "The Well of Worlds" anthology.
https://vladar.bearblog.dev/planescape-review-the-mazes/
Once again, a good module from the same anthology. Now we go to Carceri to save a dead dwarf.
https://vladar.bearblog.dev/planescape-review-hard-time/
A review of the second chapter of "The Great Modron March" anthology — "The Unswerving Path".
https://vladar.bearblog.dev/planescape-review-the-unswerving-path/
Today's review is the third chapter of "The Great Modron March" anthology — "Ambushed!", where the party tries to protect the modrons from being captured by the order of evil nomadic knights.
https://vladar.bearblog.dev/planescape-review-ambushed/
Today's review is about four mysterious portals of Sigil that open every 500 years and lead to the places most mysterious, even by the multiverse's standards.
https://vladar.bearblog.dev/planescape-review-doors-to-the-unknown/
Today's review once again brings you to Sigil, where a serial killer is on the loose, a new cult worships the Lady of Pain, and even the dabus act weird and nervous. Whoever is behind all of this, you soon understand that the answer lies inside the Harbinger House...
https://vladar.bearblog.dev/planescape-review-harbinger-house/
Today we explore the wild splendor of Beastlands and its inhabitants while trying to figure out how to return the Great Modron March to its original route.
https://vladar.bearblog.dev/planescape-review-politics-of-the-beasts/
Today's adventure takes the characters from Sigil to the stalking grounds hidden deep in Carceri and the savage jungles of Beastlands. Will the heroes fall prey to the ruthless Malarite hunters or come out victorious?
https://vladar.bearblog.dev/planescape-review-something-wild/
Valdar, thanks for posting these!
I have always found Planescape interesting, but have never played in the setting and never had a party that wanted me to run it / or felt secure enough in wrapping my head around the setting assumptions (v my normal lower magic games) to push to run it.
Quote from: Lurker on June 07, 2024, 10:32:32 AMValdar, thanks for posting these!
You are welcome!
Quote from: Lurker on June 07, 2024, 10:32:32 AMI have always found Planescape interesting, but have never played in the setting and never had a party that wanted me to run it / or felt secure enough in wrapping my head around the setting assumptions (v my normal lower magic games) to push to run it.
Well, for that you need the players that are interested in the setting itself. Generally, fans of Planescape: Torment are a good bet.
Today the characters arrive to Bytopia, investigating a radical group from Mount Celestia that tries to covertly take control over the large trading town of Yeoman.
https://vladar.bearblog.dev/planescape-review-militancy-justifies-the-means/
In this chapter of the Great Modron March, the characters decide to take a break and have some fun in Sylvania but stumble into a body horror nightmare instead.
https://vladar.bearblog.dev/planescape-review-modron-madness/
Today the player characters are destined to decide the fate of the whole gate-town sliding straight into Abyss.
https://vladar.bearblog.dev/planescape-review-recruiters/
Today modrons enter the chaotic plane of Limbo, while we are entering into the territory of the weakest chapters of The Great Modron March anthology.
https://vladar.bearblog.dev/planescape-review-law-in-chaos/
One of those rare Planescape adventures that take place on the upper planes, this one faces the adventurers against philosophical conundrums and dangerous foes while they decide the fate of The Deva Spark.
https://vladar.bearblog.dev/planescape-review-the-deva-spark/
Continuing with The Great Modron March, today's module is one of the worst ones not only in this anthology but in the entire Planescape lineup — The Modron Judge:
https://vladar.bearblog.dev/planescape-review-the-modron-judge/
Today is the only chapter from The Great Modron March that I didn't run in the campaign, and there are a couple of good reasons for that:
https://vladar.bearblog.dev/planescape-review-camp-followers/
I love these terse reviews. As suspected, presentation is great. Otherwise the adventures are lacking in one area or another. Planescape always struck me as a setting better suited to improvisational RP.
Quote from: MrTheFalcon on December 22, 2024, 07:12:01 PMI love these terse reviews. As suspected, presentation is great. Otherwise the adventures are lacking in one area or another. Planescape always struck me as a setting better suited to improvisational RP.
Indeed, this was my general impression as well.
Fires of Dis is a good example of this with its great ideas and presentation, marred only by too much linearity:
https://vladar.bearblog.dev/planescape-review-fires-of-dis/
In the 9th chapter of The Great Modron March, the characters explore a forgotten portal leading from the prison plane of Carceri to a prison of completely different variety.
https://vladar.bearblog.dev/planescape-review-sidetracked/
Today's review is the first module in the Hellbound: War Games trilogy, where the characters experience the carnage of the Blood War firsthand — in The Field of Nettles:
https://vladar.bearblog.dev/planescape-review-the-field-of-nettles/
The Great Modron March nears its finale, but first, the party must once again confront the menacing Tacharim knights in The Flower Infernal:
https://vladar.bearblog.dev/planescape-review-the-flower-infernal/
Strange Bedfellows is the second module of the Hellbound: War Games trilogy, where the characters get involved in some shady backstage dealings of the Blood War spanning as far as Mount Celestia.
https://vladar.bearblog.dev/planescape-review-strange-bedfellows/